The YEBOGame is family orientated. It is made up of 6 rounds, inspired by Rummy and the ancient Chinese game of Mahjong and players as young as 8 can participate.
The YEBOGame is played with 144 wooden blocks that feature African inspired art and symbology and it is based on skill and luck. It is played with 4 players but as few as 2 can play the game.
The aim of the game is to score the highest points by trying to collect the blocks that have the highest value by each player picking up and discarding the blocks in turn. Only the blocks that are put down are totalled up for scoring. The player that wins a round does not guarantee the highest score, that will go to the most strategic player. The overall winner is the player with the highest accumulative score at the end of all 6 rounds.
SUITS: The Fundamental Blocks – 4 of each Pots, Masks and Shields they are from 1 – 9 and are recognisable by their symbols which represents the number of the block. In total there are 36 blocks in each suit.
FLOWERS AND BIRDS: The Enhancing Blocks – There are 3 different Flowers and 3 Birds numbered 1 – 3 and there are 4 of each. They are more valuable than suits because they are harder to collect. In the mixed games, the 1 Flower is matched with the 1 Bird, etc.
WILDLIFE: The Sightings Blocks – There are 8 different Wildlife blocks, each with their own value. They are high scoring and when they are dealt and/or drawn from the Fence they are revealed face up for all the players to see. Then, they are replenished with another block from either side of the Fence. The game then continues in the opposite direction.
AFRICA: The Wild Blocks – These 4 blocks work like a blank when collecting sets, runs, and pairs but have no value. Although, they are high value when collected as a set, run or pair. Any unused Africa blocks a player is holding at the end of a round carries a 50-point deduction to that players score. Any player can take an Africa block if they draw the block that the Africa represents and use it in their own hand, by replacing the Africa block with the tile it represents.
You may now begin playing The YEBOGame!
YEBO – When a discarded block is desired by any player a Yebo must be called. Any player can only Yebo if they already have two blocks of a sequence which they can then play and expose to the table. If two players require that block, the next in-turn player has preference over it. Keep your eyes and ears on the game!
The round continues from the player that played a Yebo and some players might miss a turn.
THE FENCE – The Fence is the central feature of the game, and it is constructed from the 144 blocks. It is built two layers high to form a tight contained square. 18 blocks on each side and 2 rows high, face down.
THE CHIEF – Each game is controlled by a Chief; the player that begins the first game by picking up the highest numbered block and the player that wins each round from then on. The Chief can dictate which game they wish played according to their 12 blocks drawn from the Fence and in which direction the game will move.
THE DISCARD – Each time a block is discarded into the middle of the Fence face up, that player must name the block for all to hear. This is so that there is no dispute about which block was last discarded, because only the last discarded block can be a Yebo. If no one has called Yebo then in-turn players may pick up the last discard to help towards creating the start of a set or run.
SIGHTING – These are high scoring and sought after because there are only 8 unique Sighting blocks and only 1 of each. The Sighting is placed face up to the side for all to see. The player replenishes their hand from the Fence and the game reverses direction.
4TH BLOCK – This block, when drawn from the Fence, can be added to the players own already exposed set or run of 3 blocks. A player cannot add to another player’s set or run.
Duration of play: 6 rounds +/- 90 Minutes
SETS: A set is three of any identical blocks. (3 x 2 Shield, 3 x 1 Flower etc. or even 3 x Africa blocks)
Round 1 – Collect 4 sets of 3 from only one suit. May include Birds and Flowers. Yebo allowed throughout the game.
RUNS: Any 3 consecutive numbers from the same Suit. (i.e., 2, 3, 4Pot, 7, 8, 9Pot, 5, 6, 7Pot).
Round 2 – Collect 4 runs of 3 consecutive numbers from only one suit. May include one of each Birds or 1 of each Flowers (one of each number). Yebo allowed throughout the game.
PAIRS: Two of the identical blocks from 1 suit.
Round 3 – Collect 2 of the same block from only one suit. May include Birds and Flowers. No Yebo is allowed, except the last discarded block to win.
MIXED SETS: Any 3 of the same number from each Suit. (e.g., 1 Pot, 1 Shield, 1 Mask).
Round 4 – Using all three suits, collect 4 sets of 3 blocks, one block from each suit. May include one of each Bird and one of each flower. Yebo allowed throughout the game. No 4th blocks.
MIXED RUNS: Any 3 consecutive numbers, 1 from each Suit. (i.e., 3pot, 4shield, 5mask).
Round 5 – Using all three suits, collect 4 sets of 3 consecutive numbers, 1 from each suit. Birds and Flowers not included. Yebo allowed throughout game. No 4th blocks.
MIXED PAIRS: Two of the same number blocks from two different suits. (i.e., 4 Pot, 4 Shield)
Round 6 – Using 2 suits only, collect the same number block from each chosen suit to make a pair. Birds and Flowers included. No Yebo is allowed, except the last discard block to win.
Displayed only SUITS = 10 each
Displayed only FLOWERS and BIRDS = 20 each
AFRICA used as a wild block = 0
SIGHTINGS = as noted on each block
Extra points
WINNER – extra 20.
AFRICA unused – less 50.
Set or run of AFRICA = 50 each
Pair of AFRICA in game 3 and 6 = 20 each
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